Terrain survey ยท Knox County, KY ยท sector 04
DEADAIR
A Project Zomboid Build 42 survival server. Knox County, Kentucky โ
July 1993. The grid is still up. It will not stay that way.
No signal. No rescue. No exit.
ยง01 Transmission details
How to tune in
The server is password-gated and will not accept anyone who hasn't been given it. The address is below โ the password is not published here. Ask in the group chat.
- Address and port go in separate boxes. Typing
play.project-deadair.org:23415into the address field will not connect. - The favourites row may show the server as unreachable when added by hostname. That's a known quirk in the game's status check โ click join anyway.
ยง02 Live telemetry
Station diagnostics
Sampled directly from the server every 60 seconds. Nothing here is estimated โ if a value can't be read, it reads UNKNOWN.
ยง03 Uptime record
Signal reliability
Each bar is one day. Full height and green means the station answered every single check that day. The record starts empty and fills in from the right.
ยง04 Field manual
The rules of this world
This is not default Project Zomboid. Every setting was chosen to keep the world dangerous and worth returning to for months, not weeks.
Shamblers
Slow. Romero-classic. Normal strength, toughness and senses โ deliberately not randomised, so combat is learnable and deaths feel earned. The danger is never one zombie. It is two hundred.
The horde grows
Population climbs to double by around day 75. The world does not plateau โ it keeps getting heavier the longer you survive in it.
They come back
Cleared towns slowly refill. But a cell must sit unseen for 24 hours first, so anywhere you actually live stays clear. Your base will not repopulate behind your back.
Scarcity
Loot sits well below normal. Guns stay findable โ this is rural Kentucky โ but ammunition is rare. Bullets are the real currency. Everything else you make yourself.
Full PVP
No safety toggle. Anyone can hurt anyone, at any time, including by accident. There is no mechanical protection from another survivor outside your safehouse.
Safehouses
Your only real defence. Claimable immediately. No trespass, no looting, no fire from outsiders โ and claims survive a full year of you not logging in.
Two-hour days
Long days, long nights. The world pauses when nobody is online, so nothing rots while you are away. Time only moves when someone is living in it.
Radio silence
Player positions are hidden on the map. No minimap. Maps need light to read. If you want to find each other, use a radio โ or shout.
Nothing is coming
Power fails. Water stops. Nobody restores them. Food preservation, farming, hunting and fishing are not side content here โ they are the plan.
ยง05 Forecast
How this ends
The world runs on a schedule. Because time only advances while someone is playing, these are measured in hours actually survived โ not calendar days.